Play 21
This is our first blackjack game and trainer and I'm proud to finally add our version 2 with enhanced graphics and the ability to learn how to count cards to my website. The game is mostly self-explanatory. If you make an inferior play, the game will warn you first. I recommend that before you play for real money both online in person that you practice on the game until you very rarely are warned you a making an inferior play. If doubling or splitting is mathematically the correct play, but you don't have enough chips, the game will give the best advice for what you can afford to do. Do not change rules mid-hand. If you do, the change will not take effect until the next hand. The advice is based on my own analysis and basic strategy tables for one, two, and four+ decks. The deck(s) is(are) shuffled after every hand.
- Screenshot: Brendan Hesse. And online play. It even included a toggle that would let players swap between the new graphics and the classic N64 visuals.
- Gin players from all over the world play gin rummy online at GameColony.com. Here you can play regular gin rummy, gin-only games and Oklahoma Gin Rummy. You can select from 100 to 500 point games, play multi-player gin tournaments, participate in Gin Rummy Ladder and win prizes.
If you find any bugs, please contact me. A screenshot would be appreciated if you claim the game is misplaying a hand. I get a lot of incorrect reports that the advice given is incorrect. This usually can be explained by the user not using the correct basic strategy for the rules selected. I have also had many comments about the advice on a player 16, composed of 3 or more cards, against a 10. As a rule of thumb, the player should stand in that situation. However, that is a basic strategy exception. The game only knows basic strategy. Also, please note that it is a standard blackjack rule that split aces get one card each. If one of them is a ten, it is not a blackjack, it is just 21 points. That is how blackjack is usually played.
Enjoy millions of the latest Android apps, games, music, movies, TV, books, magazines & more. Anytime, anywhere, across your devices. The Google app keeps you in the know about things that matter to you. Find quick answers, explore your interests, and stay up to date with Discover. The more you use the Google app, the better it gets. Search and browse: - Nearby shops and restaurants - Live sports scores and schedules - Movies times, casts, and reviews - Videos and images - News, stock information, and more - Anything youβd.
I would like to thank JB for his outstanding work on this game, and Dingo Systems for the cards.
Online Blackjack Bonuses
We constantly maintain a database of all the casino bonuses from the hundreds of online casinos we have reviewed, and we note which bonuses allow blackjack to count towards the wagering requirements. The below table shows a ranked list of the best money online blackjack bonuses, the ranking also takes into consideration wagering requirements, bonus amount offered, the quality of the site and more.
Rank | Casino Name | Bonus | % | Wager | Cash | Code | Casino Name | Bonus info | |
---|---|---|---|---|---|---|---|---|---|
1 | King Billy Casino | π§ | $100+100 spins | 200% | 1000xB | ||||
King Billy Casino | Bonus | π§$100+100 spins | |||||||
% | 200% | ||||||||
Wager | 1000xB | ||||||||
Code | |||||||||
2 | Sloto'Cash Casino | π§ | $33 | - | LCB33 | ||||
Sloto'Cash Casino | Bonus | π§$33 | |||||||
% | |||||||||
Wager | - | ||||||||
Code | LCB33 | ||||||||
3 | Win A Day Casino | π§ | $68 | - | FREE68LCBN | ||||
Win A Day Casino | Bonus | π§$68 | |||||||
% | |||||||||
Wager | - | ||||||||
Code | FREE68LCBN | ||||||||
4 | Las Vegas USA Casino | π§ | $11000 | 100% | 90xB&D | WIZARDBONUS | |||
Las Vegas USA Casino | Bonus | π§$11000 | |||||||
% | 100% | ||||||||
Wager | 90xB&D | ||||||||
Code | WIZARDBONUS | ||||||||
5 | Old Havana Casino | π§ | $11000 | 100% | 90xB&D | WIZARDBONUS | |||
Old Havana Casino | Bonus | π§$11000 | |||||||
% | 100% | ||||||||
Wager | 90xB&D | ||||||||
Code | WIZARDBONUS |
Blackjack Online FAQ
Q1: What are the rules in online blackjack games?
A: As in land casinos, they vary. Online help files are notoriously badly written and incomplete. The Wizard of Odds, we try hard to keep an accurate listing of rules for every brand of software and live dealers. You may find such rules, for every game, in our Software Review section.
Q2: Generally speaking, are the rules better in land or online casinos?
A: All things considered, I would say they are better online. For one thing, you almost never see a blackjack (ace and 10) pay 6 to 5 only online, while this is becoming the norm in land casinos in the United States.
Q3: What are the typical rules at live dealer casinos online?
A: Live dealer rules are very similar to what you would see in a land casino. The typical rules are:
- Eight decks
- Dealer stands on soft 17
- Dealer does NOT peek for blackjack
- No surrender
- Player may double on any two cards
- Player may double after a split
- No re-splitting
Be careful double or splitting if the dealer has a ten or ace showing. At most live dealer brands, you will lose everything if the dealer gets a blackjack. Under this 'no peek' rule, the only time you should put more money out on the table against a potential dealer blackjack is to split two aces against a dealer 10.
The house edge under the rules above is 0.61%.
Q4: When are the cards shuffled in online blackjack?
A: In a fully electronic game, they are probably shuffled after every hand. In a live dealer game, they are usually shuffled about half way through the shoe.
Q5: Oh really?! Even with only 50% penetration, what is to prevent me from counting cards against a live dealer?
A: I've asked this question of some people in the business. Nobody would tell me exactly how they protect their game against counters, but they assured me that they do. If I ran a live dealer casino, I would run a test of every player to see how their bet size is correlated to the true count. Then I would carefully examine the play of such players with a strong correlation.
Q6: How do 'probably fair' casinos accomplish so-called in blackjack?
A: It is rather involved, but here is typically how it is done:
- The casino will generate a random long string of characters, called a Server Seed, hash it, and give the hashed result to the player BEFORE he makes a bet.
- The player chooses a string of characters himself, called the Client Seed, or accepts a random default provided by the casino.
- The client and server seed are combined and hashed.
- The hashed result from step 3 will be parsed somehow, with the hexadecimal characters converted to base 10 and then mapped to specific cards if in a desired range.
- The game will deal cards according to their order in the hash from step 3. This hash should be long enough that running out of cards would be almost impossible.
- After the hand, the casino should reveal the Client Seed, which the player may verify hashes to the result provided before the bet. It is then a tedious process above to do all the math to convert the hash to actual cards, but the player may do that if he wishes.
I go into this in greater depth for a particular brand in my page on Blackjack (Encrypted Version).
Q7: I don't want to bother jumping through all those hoops to verify fairness in an encrypted game. Do you think that just the ability to verify fairness is enough to keep the casinos honest?
A: No. Encrypted or not, a casino could cheat the player in any game, except sports betting, any time they wished. In the case of an encrypted casino, the operator could choose a Server Seed that causes the player to lose after the bet is made. If the player catches them in a hash mismatch, which I think very few players bother to check, the casino can simply ignore the accusation or deny it without comment. This is exactly what happened to me at Wixiplay.
Q8: Your story aside, how common is cheating at blackjack, or any game, online?
A: In my opinion, it is quite rare.
Q9: How can I improve my odds of not being cheated?
A: There are hundreds, perhaps thousands, of Internet casinos out there. In the absence of any serious government regulation, the industry has done a pretty good job of regulating itself. Between legitimate watchdog affiliate sites and some common sense, here are some ways to choose a reputable brand to trust with your hard-earned dollar:
- Read the fine print. Most casinos have a good looking main page, but dig around the more obscure pages like terms & conditions. If you see a lot of spelling and grammatical mistakes, that should set off a red flag.
- Ping customer support. If you can't think of your own question, ask anything, for example, 'Do you accept players from Kyrgyzstan?' See how long it takes for them to reply and measure their professionalism and courtesy of their reply.
- Check reputable affiliate sites. Many affiliate sites promote whoever pays the most, but the good ones are picky about who they promote and will intervene in the unlikely event of a player dispute. We would like to think of ourselves as one of the good ones. A good way to avoid the worst of casinos is to check the blacklists of reputable affiliates.
- Smart small. Players should always bet in moderation anywhere, but especially when opening a new account online with an unfamiliar brand. Dink around with a small deposit and small bets until you have built up some trust.
Q10: Any other words of advice before playing blackjack online?
A: Whether playing online or in a land casino, use the appropriate basic strategy for the rules offered. The Wizard of Odds blackjack strategy calculator will give the correct basic strategy for almost any set of rules.
A much greater problem than outright cheating is online casinos faulting players on a technicality in the rules and seizing whatever funds they deem appropriate. This is a particularly a problem with bonuses. The terms and conditions for bonuses can be pages long and very restrictive in terms of allowed games, bet sizes, and types of bets. If the player loses, nobody ever checks, but after a win and withdrawal request, suddenly the play may be subject to careful review for compliance. Never assume that because you were invited to play a bonus via Email that you're eligible for it. Casinos typically blast everybody in their list. An easy rule to overlook is when a bonus is eligible for 'new money' only. Don't expect the casino to enforce this rule when entering a couple code, but do expect it when you actually make a withdrawal and they look for any reason to deny it.
While bonuses can make your money last much longer and increase your chances of winning, they are a minefield in terms of compliance. Read the rules carefully. If in doubt the way you play is compliant, then don't ask for the bonus in the first place.
Twenty-One | |
---|---|
Intertitle for the program. From left to right, Charles Van Doren, Jack Barry, and Herb Stempel can be seen in the background, prior to the game that led to the show's cancellation. | |
Created by | Jack Barry Dan Enright Robert Noah |
Presented by | Jack Barry Monty Hall Maury Povich |
Country of origin | United States |
Production | |
Production locations | NBC Studios New York, New York (1956β1958) NBC Studios Burbank, California (2000) |
Running time | approx. 22β26 minutes (1956β1958) approx. 44 minutes (2000) |
Production companies | Jack Barry-Dan Enright Productions (1956β1958) The Fred Silverman Company (2000) The Gurin Company (2000) NBC Studios (2000) |
Release | |
Original network | NBC PAX |
Original release | September 12, 1956 β October 16, 1958 (original version) January 9, 2000 β May 28, 2000 (revived Maury Povich version) |
Twenty-One is an Americangame show originally hosted by Jack Barry that aired on NBC from 1956 to 1958. Produced by Jack Barry-Dan Enright Productions, two contestants competed against each other in separate isolation booths, answering general-knowledge questions to earn 21 total points. The program became notorious when it was found to be rigged as part of the 1950s quiz show scandals, which nearly caused the demise of the entire genre in the wake of United States Senate investigations. The 1994 movie Quiz Show is based on these events. A new version of the show aired on NBC in 2000 with Maury Povich as host.
Gameplay[edit]
Two contestants, typically a returning champion and a challenger, entered separate isolation booths and donned pairs of headphones. The arrangement of the booths and the studio lighting prevented the contestants from seeing or hearing each other or the audience. At any given moment during the game, one booth would be 'open', meaning that the occupant could hear the host in the headphones and could speak using the booth's microphone. The other booth would be 'closed', with its microphone disabled and the headphones playing music to prevent the contestant from hearing the game. After each question, sounds of laughter and applause were played through the headphones of the contestant in the closed booth in order to prevent the contestant from learning the outcome of the opponent's turn.
The game was played in rounds, with Barry announcing the category for each round as it was dispensed from a machine on his podium; there were over 100 possible categories. The challenger played first in each round, with his or her booth open and the champion's closed, and selected the point value (1 to 11) that they wanted to attempt. Higher-value questions were more difficult, and questions often had several parts. If the challenger answered correctly, the points were added to his or her score; a miss subtracted the points, but the score could never go below zero. The challenger's booth was then closed and the champion's opened so that the champion could take a turn. Barry would not tell either contestant about the other's score or performance.
The goal was to earn a total of 21 points. If the challenger reached this score first, his or her booth was left open to hear the champion's turn, but the challenger would be cautioned not to speak or give away any information. Barry would not tell the champion that the challenger had already reached 21 unless the champion asked for a question that would tie the score if answered correctly. If the champion failed to match that score, the challenger won. The champion won by reaching 21 first on his or her own turn. If a round ended in a 21β21 tie, the scores were erased and a new game was played. Contestants were given extra time to think on any question that would bring them up to 21.
After two rounds, both booths were opened and the contestants were given a chance to stop the game. If either asked to do so, the contestant in the lead would be declared the winner. The game was automatically stopped after five rounds.
The winner of the game received $500 for each point of the margin of victory (e.g., a 21β15 win paid $3,000). Whenever a game ended in a tie, the stakes were raised by $500 per point and a new game was played. If the champion won, he or she could choose to leave the show with the winnings earned up to that point or to play again, basing the decision on a small amount of information about the next challenger. However, if the challenger won, his or her winnings for that game were paid out of the defeated champion's total. Contestants stayed on the show until they either chose to leave or were defeated.
2000 version[edit]
Questions were still worth 1 to 11 points, but all main-game questions were multiple-choice, with no multiple-part questions. Questions worth six or fewer points had one correct answer out of three choices. Questions worth seven to ten points had one correct answer out of four choices; for ten-point questions, 'none of the above' was an option. Questions worth 11 points had two correct answers out of five, and both were required. As with the original series, host Povich did not tell either contestant about the other's score or performance.
Incorrect answers no longer deducted points from a contestant's score. Instead, contestants received a strike for each incorrect response (or providing only one correct response on the 11-point questions); accumulating three strikes resulted in an automatic loss. This rule change meant that games could end without a winner, as the rounds were played to completion. If one contestant had struck out on his or her turn and the second contestant had two strikes, the contestant could also lose the game on an incorrect answer. However, a contestant did not know how an opponent had struck out unless explicitly told so by the host.[1]
Each contestant could call for a 'Second Chance' once per game, allowing an opportunity to receive help from a friend or family member before answering. An incorrect response on a Second Chance penalized the contestant with two strikes instead of one. If the challenger struck out, and the champion had either one or two strikes and had not yet used his or her Second Chance, the round was played to completion because the champion could still strike out.
Games were still played to a maximum of five rounds, and beginning with the second episode, contestants had the option to stop the game after the second round if neither contestant had reached 21. If time ran out during a game and at least two complete rounds had been played, the contestant in the lead was declared the winner and advanced to the Perfect 21 bonus round at the beginning of the next episode.
Unlike the 1950s version, if the game ended in a tie, no new game was played. Instead, the contestants would be asked one question, and the first contestant to ring in could answer. If correct, he or she won the game and went on to play the bonus round; an incorrect answer gave the opponent a chance to respond. If both contestants missed the question, a new one was asked, with play continuing until a winner was determined.
Payoff[edit]
Losing challengers received $1,000 as a consolation prize. Rather than receiving a dollar value multiplied by the point difference after winning each game, champions received progressively larger amounts for each opponent defeated.
Game number | Prize | |
---|---|---|
January 2000 | FebruaryβMay 2000 | |
1 | $100,000 | $25,000 |
2 | $200,000 | $50,000 |
3 | $300,000 | $100,000 |
4 | $400,000 | $250,000 |
5 | N/A | $500,000 |
6 | $750,000 | |
7 | $1,000,000 |
All amounts are cumulative; in the first playout structure, winning four games would be worth $1,000,000. After winning a fourth game, the contestant started the chain again at $100,000 for defeating a fifth opponent, $200,000 for defeating a sixth, and so on. After a few early episodes, the number of matches required to win $1,000,000 increased; winning seven games would now be worth at least $2,675,000. As before, any contestant who defeated a seventh opponent started from the beginning of the chain.
When the rules changed, the returning champion had won one game and $100,000 in his appearance on the final show under the old prize structure. Instead of being 'grandfathered' under the old prize structure, he played and won his second game for $250,000 (the next amount after $100,000), and played but lost his third game for $500,000.
Under both prize structures, champions remained on the show until being defeated, as in the original version. However, unlike the original show, new champions' winnings were not deducted from the totals of dethroned ones.
Contestant selection[edit]
During the first six episodes, the audience chose the winner's next opponent. The audience would be presented with two potential challengers to face the current champion, and the audience would vote for an opponent using keypads. The person who received the higher vote played against the champion; the other person would be one of the two potential challengers to be voted upon for the next game. In the first episode, there were three potential opponents to face the champion. After the sixth episode, the process was changed to a random selection. At the beginning of the show, six potential challengers would be introduced, and would be selected randomly from that group for each new game. People who had not been selected by the end of the show were not guaranteed to return on the following show, although some did appear on the show multiple times before being selected to play.
Bonus round: Perfect 21[edit]
The champion was asked a maximum of six true/false questions in a single category, starting at one point and increasing by one per question, to a maximum value of six. After any correct answer, the champion could stop playing and receive $10,000 per point; an incorrect answer ended the round and forfeited this money. Correctly answering all six questions won the top prize of $210,000.
Big winners[edit]
Under the first payoff structure, Rahim Oberholtzer was the biggest winner, collecting $1,120,000 (at the time, the all-time game show winnings record) over four victories, three of which were the result of his opponents having struck out.
David Legler won $1,765,000 over six wins with the new payout structure and was the top winner in American game show history until 2001, he is now the eighth-highest winner.
Broadcast history[edit]
Twenty-One was originally conceived by host Jack Barry and producing partner Dan Enright as a weekly half-hour program for CBS' 1956β1957 schedule. The show was ultimately picked up by NBC and ran from September 12, 1956 to October 17, 1958 under the sponsorship of Pharmaceuticals, Inc., the makers of Geritol. The series finished at #21 in the Nielsen ratings for the 1957β1958 season.[2]
Jim Lange hosted a pilot for an abandoned syndicated revival of the show in 1982.
NBC revived the show in 2000 with Maury Povich as host, after ABC's Who Wants to Be a Millionaire, FOX's Greed, and CBS' Winning Lines proved that big-money game shows had once again become viable prime-time network fare. NBC aired first-run episodes through the end of May sweeps, after which the network declined to renew the series. Several unaired episodes aired on PAX TV in the summer of 2000.
Scandal[edit]
The initial broadcast of Twenty-One was played honestly, with no manipulation of the game by the producers. That broadcast was, in the words of Enright, 'a dismal failure'; the first two contestants were not successful at answering questions. Show sponsor Geritol, upon seeing this opening-night performance, reportedly became furious with the results and demanded improvements.[3]
As a result, Twenty-One became not only rigged, but almost completely choreographed as well. Contestants were cast almost as if they were actors, and in fact were active and (usually) willing partners in the deception. They were given instructions as to how to dress, what to say to the host and when, which questions to answer correctly or miss, and even when to mop their brows. The producers could shut off the air conditioning to either booth in order to make the contestants sweat more, making them appear to be under great stress.
Charles Van Doren[edit]
College professor Charles Van Doren (1926β2019) was introduced as a contestant on Twenty-One on November 28, 1956 as a challenger to champion Herbert Stempel (1926-2020), a dominant contestant who had become somewhat unpopular with viewers and eventually the sponsor. Van Doren and Stempel played to a series of four 21β21 games, with audience interest building with each passing week and each new game, until Van Doren eventually prevailed.
The film Quiz Show depicts the turning point as a question for Stempel asking him to name the film that won the Academy Award for Best Motion Picture for 1955.[4] Stempel knew that the correct answer Marty, as it was one of his favorite films. The producers ordered him to answer the question with 1954's Best Motion Picture winner, On the Waterfront.Stempel later recalled that there was a moment in the booth when his conscience and sense of fair play warred with his sense of obligation and that he almost disrupted the scripted outcome by giving the correct answer. Stempel answered incorrectly as he was instructed, but redeemed himself by staying in the game and earning enough points to tie Van Doren's score, unlike the depiction of events in Quiz Show. Stempel was finally defeated in the next game. The surviving kinescope of the broadcast shows Stempel failing to come up with the title of William Allen White's August 15, 1896 editorial in the Emporia Gazette titled 'What's the Matter with Kansas?' After the missed question, Van Doren quit with 18 points, which was enough to win. Van Doren's victory began one of the longest and most storied runs of any champion in the history of television game shows. His popularity soared as a result of his success, earning him a place on the cover of Time magazine and even a regular feature spot on NBC's Today show; at one point, the program even surpassed CBS' I Love Lucy in the ratings. He was finally unseated as champion by Vivienne Wax Nearing (1926β2007) on March 11, 1957 after having won a total of $129,000 (the equivalent of $1,174,297 today).
In the meantime, Stempel, disgruntled over being ordered to lose, attempted to blow the whistle on Twenty-One, even going so far as to have a federal investigator look into the show. Initially, little came of these investigations and Stempel's accusations were dismissed as jealousy because there was no hard evidence to back up his claims. While a congressional investigation did affect Twenty-One during this period, the much larger ongoing investigation was the HUAC hearings into possible communists in entertainment; the show's director, Charles S. Dubin, was fired by NBC in June 1958 after he refused to answer whether he had ever been a member of the Communist Party USA.[5]
In August 1958, the popular CBS daytime game show Dotto was abruptly canceled after a contestant found a notebook containing the answers to every question that was to be asked to the show's current champion, future journalist Marie Winn. Stempel's allegations about Twenty-One began to gain credibility. A grand jury was convened in Autumn 1958 to investigate Dotto and other possible game-show fixing, investigated by Joseph Stone, the assistant district attorney of New York. Stone said in his book Prime Time and Misdemeanors that question writer Glorianne Rader was instructed by Dan Enright and associate producer Al Freedman, who had chosen the categories for the next broadcast earlier in the week, to place the questions in Barry's dispensing machine a few minutes before airtime; this was done to avoid any slip-ups in the planned outcome. Stone reached out to former Twenty-One contestants, including Richard Jackman, who confessed to the fixing of the show.[3] Three days after Jackman's confession,[3] and without advance public warning, Twenty-One was canceled after its broadcast of October 17, 1958, amid plummeting ratings. A nighttime version of Concentration took over its time slot the following week.
Further eroding Barry and Enright's claims of honesty, another former contestant, James Snodgrass, came forward with corroborating proof that the show had been rigged: using a series of registered letters that he had mailed to himself, Snodgrass documented every answer for which he was coached prior to airtime. He testified before Congress in 1959.[6]
The scandal forced producers Barry and Enright into virtual exile. Barry did not host another national TV show for more than a decade, and Enright moved to Canada to continue his production career.
Play Blackjack Online
Aftermath[edit]
The scandal also caused the Federal Communications Commission to mandate the sale of Barry-Enright's radio station in Hollywood, Florida, WGMA (now WLQY). The station was purchased by its general manager, C. Edward Little, who promptly affiliated the station with the Mutual Broadcasting System. After serving for a time as the head of Mutual's affiliates association, Little became the president of Mutual from 1972β79. During this time Little created the Mutual Black Network, the first U.S. broadcast network catering exclusively to African-Americans, in addition to the Mutual Spanish Network and the Mutual Southwest Network. Under Little's administration, Mutual became the first commercial broadcasting entity to use satellite technology for program delivery. During his tenure as head of Mutual, Little hired Larry King to host an all-night phone-in talk show Little had created. King was a one-time announcer for Little at WGMA. King, who had previously hosted a similar morning show on Miami radio station WIOD, went on to national fame on both radio and television, winning a coveted Peabody Award along the way.
Barry finally returned to game-show hosting in 1969, succeeding Dennis Wholey on ABC's The Generation Gap, for which he publicly thanked the producers and ABC for giving him a chance for a comeback. In 1971, he sold ABC his first new game show, The Reel Game, which he also hosted; it ran for 13 weeks. He became a success again as a producer-host with The Joker's Wild, which ran on CBS from 1972β1975 and in syndication from 1977β1986 (Barry died in May 1984 and was replaced by Bill Cullen for the final two years); it also saw a revival in syndication for one season in 1990. Enright would work as Joker's executive producer in the show's final year on CBS, and the two revived their partnership full-time in 1976, reviving Tic-Tac-Dough, which ran until 1986. It was revived once more but was canceled after a few months. Enright died in 1992.[7]
1982 pilot[edit]
Play 21 Blackjack Free
An unsold pilot was made in 1982 with Jim Lange as host and Charlie O'Donnell announcing, but it was not picked up. In the pilot, a bonus round was introduced, which consisted of a flashing display showing random numbers between 1 and 11. The contestant would decide whether he or she wanted the number or preferred that the computer take it, with the object of the game to either score 21 exactly first (or be closest to 21 without going over), or get the computer to bust by going over 21. Once the computer hit 17 or more, its score froze for the rest of the game, but this rule did not apply to the contestant.[8] The bonus-round prize was $2,000 and a trip.[8]
2000[edit]
Play 21 Promo Code
A second revival attempt was made by NBC in the wake of the success of ABC's Who Wants to Be a Millionaire, it aired on January 9, 2000. The new version was produced by Phil Gurin and Fred Silverman. The rules of this version, hosted by Maury Povich (and announced by John Cramer), were somewhat different from those of the 1950s version. It was taped at NBC Studios' Stage 1 in Burbank, the longtime studio of The Tonight Show.[citation needed]
Licensed merchandise[edit]
A board game based on the original 1956β58 version was released by Lowell in 1957.
A paperback quiz book featuring 1β11 point questions in each of the 45 categories was released by Pyramid in 1958.
International versions[edit]
Twenty-One is one of only three Barry & Enright game shows known to have foreign adaptations, the others being Tic-Tac-Dough and Concentration.
Country | Name | Host | Channel | Year Aired |
---|---|---|---|---|
Australia | The Big 9 | Athol Guy | Nine Network | 1969β1970 |
Austria | Einundzwanzig | Rudolf Hornegg Elmar Gunsch | ORF | 1958β1974 late 1980s |
das Quiz 21 | Karin Resetarits and Thomas Schuttken | 1998 | ||
Brazil | Vinte e Um | Silvio Santos | SBT | 2007 |
Canada (French) | Vingt-et-un | Guy Mongrain | TVA | September 2004 β May 2005 |
Germany | HΓ€tten Sieβs gewuΓt? | Hans (Heinz) Maegerlein | ARD | 1958β1969 |
Quiz Einundzwanzig | Hans Meiser | RTL | 2000β2002 | |
Poland | DwadzieΕcia jeden | ? RafaΕ Rykowski | TVP1 | 1966β1970 2000β2002 |
United Kingdom | Twenty-One | Chris Howland | ITV | July 3, 1958 β December 23, 1958 |
United States | Twenty-One | Jack Barry (1956β1958) Monty Hall (1958) | NBC | September 12, 1956 β October 16, 1958 |
Maury Povich | January 9, 2000 β May 28, 2000 |
Episode status[edit]
Thirty-two episodes are held by the Library of Congress.[citation needed] The episode on which Van Doren defeated Stempel was released as part of a retail home-video compilation featuring other game-show episodes.
The 2000 version is intact and has been rerun on Pax and Game Show Network.
References[edit]
Play 21
- ^A mistake occurred during an early episode wherein Povich informed the second contestant that his opponent had lost and that all he had to do now was answer a single question to win the game. The contestant promptly requested and successfully answered a 1-point question (the easiest question possible), accompanied by the applause of the audience and a clear expression of chagrin and horror on Povich's face as he realized the mistake he had made (as he was not supposed to say anything until after the question choice was made). Immediately after a commercial break, Povich acknowledged his mistake in revealing to the contestant that his opponent had already lost, but explained that the only effect had been essentially to give a 'gift' to that contestant since his opponent had already lost the game and was not affected by the mistake.
- ^'ClassicTVHits.com: TV Ratings > 1950's'. www.classictvhits.com.
- ^ abc'The American Experience Quiz Show Scandal People & Events Dan Enright'. www.pbs.org. Retrieved 2017-02-08.
- ^'Twenty-One - Stemple [sic] - Van Doren Episode'.
- ^Associated Press. 'Director of '21' ousted after Un-American probe,' Abilene Reporter-News, June 19, 1958, page 7A.
- ^''A Make-Believe World': Contestants Testify to Deceptive Quiz Show Practices'. Historymatters.gmu.edu. Retrieved 2014-02-18.
- ^Lambert, Bruce (May 24, 1992). 'Dan Enright, 74, TV Producer; Was Figure in Quiz Show Scandal' β via NYTimes.com.
- ^ abhttps://www.youtube.com/watch?v=JdzmDa3VWDc
Play 2112 By Rush
External links[edit]
- Twenty-One (1956) at IMDb (US version)
- Twenty-One (2000) at IMDb (US version)
- Big Nine (1969β1970) at IMDb (Australian version)
- Hatten Sie's gewusst? (1958β1969) at IMDb (German Version)
- Quiz Einundzwanzig (2000β2002) at IMDb (German Version)
- Vingt-et-un (in French)